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NPC Generator

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Advanced [show]


Dadalan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his black robe and has his kukri always slung over his shoulder. His black crest is smooth and relatively long. His fierce red eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: To be a Adventurer again; and sabotage a competitor

Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Military, Job. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Dadalan Bhenkumbyrznaax, Male Dragonborn Fighter 7
Medium (6'1") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Athletics +6, Investigation +7
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Abyssal, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +7

Possessions: 1100 gp.


Social Check DCs


Immeral Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern man wears red trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His silver hair is long and unkept. His blue eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Immeral Ilphelkiir, Male Half-Elf Commoner 6
Medium (5'9") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Zaffrab Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends

Ideals: Optimist, Logical. Bonds: Adventurer, Attractive, Poor. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Zaffrab Gimlen, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 48 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Jabbie Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large brown jacket. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and he seems to be bored by most things

Flaws: Antagonistic, Mundane. Bonds: Military, In love, Family. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Jabbie Quillsharpener, Male Gnome Warrior 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 15
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 200 sp. Blue quartz (14 gp).


Social Check DCs

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