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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oblar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 6 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered painting. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Oblar Strongbones, Male Halfling Fighter 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Naal Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is bristling with hidden weapons, mostly longbows and tridents. He wears his golden hair up. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Scribe again.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Religious, Job. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Naal Othronus, Male Elf Aristocrat 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Lucan Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A 5'0" southern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is brown. His eyes are amber and beady.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich, Enemies, Adventurer. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Lucan Withrethin, Male Elf Aristocrat 10
Medium (5'0") Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6

Possessions: 13000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. He has wavy golden hair. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Erky would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Military, Immigrant. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Erky Miggledy, Male Gnome Commoner 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)16 (+3) 18 (+4)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Infernal, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 21000 cp.


Social Check DCs

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