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NPC Generator

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Advanced [show]


Anverth Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Dilettante, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and further expansion of business

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Poor. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Anverth Lingenhall, Male Gnome Expert 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 8 (-1)12 (+1)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Simple lock.


Social Check DCs


Andram Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair has been sun bleached extensively. His white eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Andram was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted. Bonds: Poor, Adventurer, Criminal record. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Andram Sanctuary, Male Tiefling Commoner 17
Medium (5'5") Tiefling, Neutral Evil (CR 17)
Armor Class 13
Hit Points 65 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)16 (+3) 9 (-1)18 (+4)
Skills Intimidation +10, Persuasion +10
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3

Possessions: 12000 gp. Red-brown spinel (140 gp). Hematite (13 gp). Aquamarine (1600 gp). Tiger eye turquoise (13 gp). Chrysoprase (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ozyman Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze, and his gloved hand is found clutching a mace. His golden hair is heavily combed to the right. His blue eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Professionalism, Gifted, Entrepeneur. Bonds: Rich, Mentor. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Ozyman Thistletop, Male Halfling Commoner 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 17 (+3)12 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eiravel Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is bald on top and has large chestnut tufts of hair around his ears. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Eiravel Osav, Male Half-Elf Expert 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 11 (+0)13 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Goblin, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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