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NPC Generator

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Advanced [show]


Therai Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'2" and typically wears white cloth garments or leather armor. His left hand appears badly burned and disfigured. He has done his best to style his purple hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: Therai wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with singing.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his singing dream.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Artistic. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Therai Fright, Male Tiefling Cleric 9
Medium (5'2") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 11 (+0)16 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 11000 sp. Old masterpiece painting (900 gp). Large well-done wool tapestry (100 gp). Silver ewer (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Kent, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears light armors faded through time and improper care. His long chestnut hair is drawn into a two foot long braid. This violet eyed southerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal music training, and achieved minor success. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting. Flaws: Shy. Bonds: Guardian. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Bertram Kent, Male Human Cleric 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 16 (+3)15 (+2)
Skills Arcana +5, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1100 gp.


Social Check DCs


Dain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His black hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: An old rival family wants him found; and he is greedy

Ideals: Impeccable, Joker. Bonds: Rich, Criminal record, Family. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Dain Glanhig, Male Dwarf Expert 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 92 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)19 (+4) 11 (+0)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Gnoll, Elven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 3000 gp. Chrysoprase (40 gp). Azurite (16 gp). Silver pearl (130 gp).


Social Check DCs


Ûkrom Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Ûkrom embodies much of what other species detest in the Half-Orcs. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Immigrant, Rich. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Ûkrom Barlow, Male Half-Orc Druid 1
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc, Celestial, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Cloth of gold vestments (40 gp). 1 Masterwork manacles.


Social Check DCs

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