Beiro Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel costume with the symbols of death on his torso. He has wavy silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Beiro studied abroad. Brilliant and gifted he never wanted to apply himself. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Jabbie Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He has done his best to style his auburn hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is calm most of the time but flees social interaction. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Selfish, Disease. Bonds: Attractive. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Mogg Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a brown costume with the symbols of the sun god on his torso. Beneath his clothing is a huge mess of scar tissue. He wears his black hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a island tribe. He has had some formal dancing training, and achieved minor success. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Family, Nature. Occupation: Fortune-teller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 70 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +9 / 3d10+5, Ranged +5 / 3d10+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: Cloth of gold vestments (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Fire opal pendant on a fine gold chain (2400 gp). Gold cup set with emeralds (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold music box (2000 gp).
Aelar Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in violet turtlenecks beneath a brown coat with violet slacks. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Sailor in town.
History: He was born in the west, but his parents moved at a very young age to the north. A freak accident while working with his Dyer father left him crippled. He became a Sailor soon after.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he is content
Ideals: Athletic. Flaws: Mundane, Disease. Bonds: Job, Immigrant. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!