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NPC Generator

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Ability Scores
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Advanced [show]


Roge TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears skinny pants and wears a green and blue robe with the hood down. His tied-back hair is red. His eyes are green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Roge took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Roge was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Optimist, Gifted, Artistic. Bonds: Enemies. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Roge TellPenny, Male Halfling Ranger 8
Small (3'2") Halfling, Lawful Good (CR 8)
Armor Class 15
Hit Points 42 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 150 pp. Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is wearing colorful clothing, dressed as a Sculptor. He has a very tight haircut. He has several tiny amethyst earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He enjoys reading and quiet.

History: He was born in the south. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: He has a crush on the local Barkeep; and he is greedy

Ideals: Logical. Bonds: Rich, Criminal record, Immigrant, Military, Has a crush. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Thomas Dumph, Male Human Commoner 8
Medium (5'4") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1500 gp.


Social Check DCs


Alberich Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely white suit with yellow socks and a vest with buckled shoes, and carries flails. He wears his black hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Passionate. Flaws: Shy. Bonds: Mentor, Rich. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alberich Loderr, Male Dwarf Cleric 4
Medium (3'11") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)18 (+4) 18 (+4)6 (-2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Halfling, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 24000 sp.


Social Check DCs


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His tied-back hair is white. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Trym Yeardley, Male Human Adept 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp.


Social Check DCs

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