Therai Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He has wavy silver hair. His ears are large.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.
History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
Mantus Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a black cloak and cross-gartered brown stockings. He has a penchant for wearing a ring with an oversized ruby on his right hand. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: Mantus is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he is greedy
Ideals: Extrovert. Bonds: Rich, Criminal record, Mentor. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 80 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1700 gp.
Serpent Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue feathered hat and blue clothes. His black fur is unkempt and raggedy. His ears are large.
Personality: Serpent hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 84 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Amber (140 gp). Aquamarine (1400 gp). Sardonyx (30 gp). Black pearl (1400 gp). Red-brown spinel (140 gp). Jade (140 gp). Chrysoprase (30 gp). Alexandrite (1400 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop fur cut. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of northern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence, Fighting. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 109 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: Just what you see.
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