Carrie Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt, and carries nunchakus. His head has been shaved. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 7 years old his parents immigrated from the west. Carrie was born on a far western island where he grew up under the tutelage of his mother, an expert Crown-heir. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Enemies, Immigrant. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 3100 sp. 1 Silver holy symbol.
Nim Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy white suit. His white hair is cut short. His eyes, though not visible through his cowl, are amber.
Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family.
Ideals: Artistic. Flaws: Impulsive, Insane. Bonds: Attractive, Family, Rich. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
Possessions: 400 gp.
Ernest Shelly, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears brown leather gloves, a brown jacket, and tight pants. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is currently in port desperately looking for someone to get him out
Flaws: Mundane, Insomniac, Greedy. Bonds: Job, Slave. Occupation: Cook
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 500 sp.
Morkral Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying red hair a little too much giving a sharp red color. His ears are large.
Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Morkral was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Poor. Occupation: Masseuse
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 83 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Golden pearl (70 gp). 1 Minor magic item.
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