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NPC Generator

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Advanced [show]


Fenriz Belief, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Seamstress. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: When he was but 8 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fenriz took refuge in the ruined castle and found the beat up club and armor he uses now. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Fenriz Belief, Male Tiefling Fighter 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Hourglass.


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his lavender fur in a flapper bob. He is baby faced.

Personality: Pelt wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Bonds: Poor, Attractive. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Pelt In the Wind, Male Tabaxi Fighter 5
Medium (5'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Srorthen Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red crest is still thick. His eyes are likewise red.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Srorthen Dhyrktelonis, Male Dragonborn Adept 5
Medium (6'1") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 1000 sp. Star rose quartz (40 gp). Star rose quartz (40 gp). Lapis lazuli (7 gp). Citrine (40 gp).


Social Check DCs


Dûsh Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. He sports a flattop hair cut. His eyes, though not visible through his cowl, are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the west to a Bounty Hunter, Dûsh learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Criminal record, Job. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Dûsh Darlington, Male Half-Orc Bard 3
Medium (6'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Athletics +6, Deception +3
Senses Passive Perception 12
Languages Common, Orc, Draconic, Halfling, Gnome
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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