Rangrim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.
Personality: This man loves music and to teach people music more than just about anything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Crown-heir and found it very stressful. He has never given up on his music dream.
Motivation: To be a Bricklayer again; and further expansion of business
Ideals: Artistic, Fighting. Flaws: Ugly, Disease, Addict. Bonds: Job. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 131 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran, Draconic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 160 pp. Violet garnet (300 gp). Fire opal (900 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). Chalcedony (70 gp). Star ruby (900 gp). Moss agate (6 gp). Violet garnet (300 gp).
Qemuel Hope, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting grey shirt and pants. His brown hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Masterwork Common Melee.
Ahrim Harm, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His chestnut hair is thinning but still full. His eyes are silver and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Ahrim was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He inherited the family business which he has now maintained for 8 years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Job, Attractive. Occupation: Stylist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 33 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 160 pp. Peridot (80 gp). Chrysoprase (80 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). Jasper (80 gp). Moonstone (80 gp).
Pelt Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is cinnamon and curly. His amber unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.
History: Pelt lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Athletic, Professionalism. Flaws: Disease, Secretive. Bonds: Family. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
