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NPC Generator

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Advanced [show]


Robert Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple yellow line shooting up and back down. His hair is cut close to his head. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west, but his parents moved at a very young age to the north. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Doctor for hire.

Motivation: Expand his business.

Flaws: Fearful. Bonds: Job, Rich, Immigrant. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Robert Jethro, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)17 (+3) 10 (+0)13 (+1)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 50 gp. Malachite (8 gp).


Social Check DCs


Thomas Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His blonde hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: When he was but 7 years old his parents immigrated from the north. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Immigrant, Nature. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Thomas Barclay, Male Human Expert 6
Medium (6'5") Human, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bhevek Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large blue mantle and cape that has been intricately interwoven into his pastel robe. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Opinionated. Bonds: Attractive, Military, Religious, Mentor. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Bhevek Reedfellow, Male Halfling Rogue 14
Small (2'11") Halfling, Lawful Good (CR 14)
Armor Class 16
Hit Points 100 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 18 (+4)11 (+0) 16 (+3)9 (-1)
Skills Medicine +8, Perception +8
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +10 / 4d6+5, Grapple +5

Possessions: 3000 gp. Malachite (9 gp). Deep green spinel (60 gp). Deep blue spinel (1100 gp). Bloodstone (60 gp). Onyx (60 gp). Blue quartz (9 gp). Amethyst (60 gp). White pearl (60 gp). Alexandrite (1100 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, green, dusty cloak. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: Corkitron was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his painting dream.

Motivation: Retire the richest man in the south; and to reunite with his absent father

Ideals: Persistence, Artistic, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Corkitron Goodbarrel, Male Halfling Fighter 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 58 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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