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NPC Generator

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Advanced [show]


Shedinn Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears an entirely white suit with tan socks and a vest with buckled shoes, he is not a threatening figure. His scarlet crest is singed and shortened. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: Sold as a small child to a slaver, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Shedinn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Barber again.

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Mentor, Nature. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Shedinn Esstyrlynn, Male Dragonborn Fighter 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 100 sp.


Social Check DCs


William Barlow, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His red hair is lengthy. His fierce violet eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.

History: William was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered dancing. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Persistence, Artistic. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

William Barlow, Male Human Bard 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 400 sp. Bloodstone (50 gp).


Social Check DCs


Adrex Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a brown collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He sports a flattop crest cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: A powerful slaver made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.

Motivation: To reunite with his absent mother.

Flaws: Ugly. Bonds: Immigrant, Family, Mentor, Slave. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Adrex Tiammanthyllish, Male Dragonborn Sorcerer 10
Medium (6'7") Dragonborn, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 69 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 18 (+4)13 (+1) 9 (-1)17 (+3)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +9 / 3d6+5, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 600 gp. Aquamarine (900 gp).


Social Check DCs


Boddynock Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. He sports a flattop hair cut. His eyes are brown and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: The child of northern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Boddynock Gimlen, Male Gnome Commoner 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. Deep blue spinel (300 gp). 1 Darkwood Buckler.


Social Check DCs

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