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NPC Generator

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Harvest Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large blue mantle and cape that has been intricately interwoven into his red robe. His fur, while still mostly white, has prominent grey streaks. His copper eyes are passionate and lively.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Harvest Candle, Male Tabaxi Druid 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 17 (+3)15 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 1600 gp. Amber (120 gp). Red garnet (120 gp). Hematite (9 gp). 1 Minor magic item.


Social Check DCs


Darrak Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey coat over a pastel low-cut shirt, and a top hat upon his head. His auburn hair is cut short. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Darrak lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted divine powers by his dying brother.

Motivation: Money/treasure; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Darrak Bigtoe, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp. 1 Half-Plate.


Social Check DCs


Bundrigo Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Logical. Flaws: Antagonistic, Disease, Insomniac. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Bundrigo Bigheart, Male Halfling Cleric 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Religion +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 5000 sp. Moss agate (12 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Cockaby Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears violet leather gloves, a violet jacket, and tight pants. He has a small bristly mustache and wavy white hair. His eyes are green and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Mentor, Religious. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Cockaby Oomtrowl, Male Gnome Warrior 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)13 (+1) 14 (+2)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs

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