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NPC Generator

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Advanced [show]


Kothûg Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears bulky black painted plate armor, he is not a threatening figure. He is bald on top and has large auburn tufts of hair around his ears. His green eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He inherited the family business which he has now maintained for 13 years.

Motivation: Someone believes him a fraud; and he wants revenge against illithids

Flaws: Ugly, Impulsive, Disease. Bonds: Enemies, Job. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Kothûg Soames, Male Half-Orc Sorcerer 3
Medium (6'8") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)7 (-2) 10 (+0)12 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 12000 cp. Coral (40 gp).


Social Check DCs


Ozyman Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. With bright brown hair and a scraggly beard. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Ozyman grew up listening to his father's many stories. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Joker. Bonds: Attractive, Religious, Adventurer, Job, Criminal record. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Ozyman Kettlewhistle, Male Halfling Monk 11
Small (2'11") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 77 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Deception +4, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 390 pp.


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, brown shirt, and black tie. He is portly but not overly obese. His fur is beige, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He is a Hag in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Racist, Depressed. Bonds: Attractive, Adventurer. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Beast In the Wind, Male Tabaxi Sorcerer 5
Medium (6'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 3000 sp. 1 Masterwork Common Melee.


Social Check DCs


Lucan Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'4" western man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is long and unkept. He has several tiny emerald earrings on each ear.

Personality: Lucan wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a necromancer, Lucan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Lucan managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Criminal record, Mentor. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lucan Floshem, Male Half-Elf Rogue 4
Medium (5'4") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common, Elven, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 41000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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