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NPC Generator

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Advanced [show]


Theriatis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Theriatis was raised in a hard working conservative environment. His first spouse was a Dyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Sailor like his mother before him.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Theriatis Tiltathana, Male Elf Sorcerer 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Nuraval Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His silver hair is smooth and relatively long. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Nuraval Stoutale, Male Dwarf Cleric 6
Medium (4'5") Dwarf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 8 (-1)11 (+0)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Violet garnet (600 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Skill, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His blue hair is thinning but still full. He has a dull look in his red eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raam hails from a village terrorized by drow. His mother was a soldier and died while he was still young. Raam was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Justice. Bonds: Attractive, Enemies, Military, Rich. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Raam Skill, Male Tiefling Fighter 8
Medium (6'6") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: Deep green spinel (40 gp). Violet garnet (1600 gp). Malachite (11 gp).


Social Check DCs


Melech Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He is physically well-built. His dark red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: Melech wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Gardener, who enjoyed hunting, Melech was taken on many hunting expeditions. Melech liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his poetry dream.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Nature, Job. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Melech Knack, Male Tiefling Cleric 4
Medium (5'5") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs

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