Altho Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a blue costume with the symbols of luck on his torso. He is an epitome of beauty. His white hair is kept up in a ponytail inside a small hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Altho hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He feeds upon the attention of others.
History: Altho was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He inherited the family business which he has now maintained for 5 years.
Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Artistic. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 12)
Armor Class 15
Hit Points 55 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +5
Possessions: 100 pp. Blue quartz (15 gp). Silver pearl (100 gp). Deep blue spinel (1600 gp). Rose (30 gp). Smoky quartz (30 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kriv Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear white tank tops with violet pants. He has styled his green crest well, parting it to the left. His eyes, though not visible through his cowl, are gold.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Kriv was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Opinionated. Flaws: Forgetful. Bonds: Immigrant, Poor, Adventurer. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 16)
Armor Class 9
Hit Points 133 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Jeweled electrum ring (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). 1 Medium magic item.
Fivin Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his amber eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. He worked as a nervous Banker and found it very stressful. He struck the Banker job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp. Hematite (7 gp).
Wymar Chatham, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fancy black suit. His hair is black and curly. He has hazel eyes and a black hat with a green feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Ploughman business at a young age. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

