Broce Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His blonde hair is matted, messy, and big. His amber unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he is wracked by social anxiety
Flaws: Ugly, Disease, Fearful. Bonds: Criminal record, Nature. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 sp. Gold dragon comb with red garnet eye (400 gp).
Rael Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports brown clothing, slightly heavier than average wear. With bright black hair and a scraggly beard. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and balancing his hectic life and new herbalist responsibilities is difficult
Ideals: Disciplined. Bonds: Job, Rich, Religious. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Nuraval Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He is bristling with hidden weapons, mostly rapiers and flails. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Nuraval embodies much of what other species detest in the Dwarves. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north. Nuraval was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nuraval decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Nuraval was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of gnolls
Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Enemies, Religious. Occupation: Weaver
Voice: Old thin voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 6000 cp.
Tethren Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a faded coat and loose pants complete with broad hat. His dark red hair is thinning but still full. He has several tiny amethyst earrings on each ear.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 62 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 200 gp. Old masterpiece painting (1000 gp). Gold music box (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).
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