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NPC Generator

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Advanced [show]


Zunn Hailey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many black ritualistic tattoos. He wears skinny pants and wears a green and black robe with the hood down. His brown hair and beard is wavy and long. This violet eyed northerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Flaws: Fearful. Bonds: Criminal record, Nature, In love, Family. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Zunn Hailey, Male Half-Orc Expert 14
Medium (5'9") Half-Orc, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 110 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)12 (+1) 13 (+1)9 (-1)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Solid gold idol (800 gp). Brass mug with jade inlays (100 gp). Jeweled gold crown (8000 gp). A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver chalice with lapis lazuli gems (120 gp). A delicate brass dragon egg (90 gp). Golden circlet with four aquamarines (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (1400 gp). 1 Medium magic item.


Social Check DCs


Three Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a blue and white robe with the hood down. His cinnamon fur is unkempt and raggedy. His eyes are yellow and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Three Of Clay, Male Tabaxi Sorcerer 10
Medium (6'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 23 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)10 (+0) 10 (+0)14 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2100 gp. Fire opal (800 gp). Deep green spinel (40 gp). Tourmaline (40 gp).


Social Check DCs


Jabbie Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. His moppish red hair is in a traditional bowl cut. He has amber eyes and a grey hat with a white feather.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.

History: Jabbie was born with his mother's beautiful face. A few years later when the east was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.

Motivation: He wants to get laid; and wants a kiss

Flaws: Shy. Bonds: Attractive, Slave, Has a crush, Immigrant, Criminal record. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Jabbie Ironhide, Male Gnome Warrior 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)17 (+3) 17 (+3)12 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Sylvan, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. Jet (70 gp).


Social Check DCs


Dalgal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, blue, dusty cloak. He has styled his red hair well, parting it to the left. His skin is flawless and his gray eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Dalgal embodies much of what other species detest in the Dwarves. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dalgal took refuge in the old dungeon and found the beat up flail and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Dalgal Glanhig, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)11 (+0) 12 (+1)11 (+0)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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