Baern Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy chestnut hair. His eyes are brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a minor phobia of water and hates getting wet.
History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He feels threatened by others.
Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Religious, Mentor. Occupation: Baker
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 99 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 20 (+5) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Halfling, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 700 gp. Emerald (600 gp). Jade (80 gp). Rock crystal (70 gp). Brown-green garnet (80 gp). Azurite (5 gp). White opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in blue turtlenecks beneath a white coat with green slacks. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Shy, Ugly. Bonds: In love. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 136 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 110 pp.
Five Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His cinnamon fur is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small forest village. Five liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Ugly, Insane, Terse. Bonds: Nature. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Giant
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. Smoky quartz (50 gp). Coral (150 gp). Jasper (50 gp). Black pearl (1200 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamuz Calm, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He has several tiny ruby earrings on each ear.
Personality: Aggressive, abrasive, and angry, Thamuz embodies much of what other species detest in the Tieflings. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born into a rich family. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Thamuz began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Thamuz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Revenge; and regain custody of his son
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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