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NPC Generator

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Advanced [show]


Donaar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His scarlet crest is kept up in a ponytail inside a Stetson hat. This gold eyed northerner is not easily forgotten.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Donaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Donaar grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He has dedicated himself to building a better world.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Flaws: Depressed. Bonds: Attractive, Poor, Military, Adventurer, Job. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Donaar Mohradyllion, Male Dragonborn Sorcerer 3
Medium (6'7") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Azurite (15 gp). Tourmaline (80 gp). Jasper (30 gp). 1 Disguise kit.


Social Check DCs


Nuraval Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher. He is physically well-built. He wears his chestnut hair up. He has several tiny jet earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Flaws: Greedy, Fearful. Bonds: Job, Rich, Adventurer. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Nuraval Loderr, Male Dwarf Paladin 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 105 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Malachite (8 gp). Citrine (80 gp). Violet garnet (300 gp). 1 Minor magic item.


Social Check DCs


Trym Adley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy. He is baby faced.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: The child of a Roofer, who enjoyed hunting, Trym was taken on many hunting expeditions. He worked as a nervous Dyer and found it very stressful. He has achieved small success as a Dyer.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Adley, Male Human Rogue 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Rimmon Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered white stockings. His chestnut hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His job bores him to no end. He has decided to make it more interesting.

History: Rimmon was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He moved out north to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has comitted a past crime that haunts him to this day; and to get a good night's sleep

Flaws: Insane, Insomniac. Bonds: Adventurer, Criminal record, Poor. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Rimmon Tragedy, Male Tiefling Monk 4
Medium (6'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. Tiger eye turquoise (5 gp). Amber (130 gp). Jade (130 gp). Peridot (40 gp). 1 Minor magic item.


Social Check DCs

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