Ralf Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. His skin is fair and his fingers are delicate and long. His black hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and further expansion of business
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Qemuel Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light blue in addition to tight pants. He has moderate length red hair. His thin eyebrows rest above his beady black eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His father raised him in a mountain cabin. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Ugly, Antagonistic, PTSD. Bonds: Nature. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Gnoll, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1900 gp. Azurite (16 gp). Aquamarine (1400 gp). Aquamarine (1400 gp). Moss agate (16 gp).
Az-Adar Emsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is also unnaturally pale. His red hair is heavily combed to the right. His eyes are a pleasant hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1500 sp.
Peter Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. He is bald on top and has large black tufts of hair around his ears. His ears are large.
Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to loving parents in a slum to the west. In his 10th year, his parents were killed by a dire rats raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and someone believes him a fraud
Flaws: Ugly, Shy. Bonds: In love, Poor, Enemies. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 14)
Armor Class 11
Hit Points 83 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Eye agate (15 gp). Blue quartz (15 gp). Jade (110 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Banded agate (15 gp). Amber (110 gp). Azurite (15 gp). Star rose quartz (80 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Brown-green garnet (110 gp). Alexandrite (600 gp). 1 Minor magic item.
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