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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Odo Marston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a small bristly mustache and wavy black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast mountains. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Terse, Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Odo Marston, Male Human Barbarian 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 83 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +8, Performance +5
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +5

Possessions: Eyepatch with mock eye of sapphire and moonstone (1200 gp).


Social Check DCs


Mormo Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear brown pants and tee shirts. His black hair is slicked back into a classic pompadour. His eyes are silver and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Miner, Mormo learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Miner job and began his own company from there.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Insane. Bonds: Job, Criminal record, Family. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Mormo Excellence, Male Tiefling Fighter 5
Medium (6'5") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Einkil Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Junk Dealer uniform. His hair, while still mostly chestnut, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised in a island tribe. He worked as a nervous Junk Dealer and found it very stressful. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Insane. Bonds: Job, Poor, Adventurer, Nature. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Einkil Gorunn, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Goblin, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Merihim Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His dark red hair is smooth and relatively long. His eyes are gold and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: Sold as a small child to a necromancer, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Gifted. Bonds: Poor, Mentor, Criminal record. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Merihim Amuse, Male Tiefling Fighter 13
Medium (5'5") Tiefling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 105 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 16 (+3)22 (+6)
Skills Arcana +4, Athletics +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +7

Possessions: 3000 gp. Jasper (50 gp). Obsidian (4 gp). Peridot (50 gp). Blue sapphire (400 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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