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NPC Generator

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Advanced [show]


Odo Atterton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Ugly, Secretive. Bonds: Poor, Criminal record. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Odo Atterton, Male Human Adept 11
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 25 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Medicine +6, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 30000 sp. Iolite (20 gp). Citrine (20 gp). Chalcedony (20 gp). Pink diamond (3000 gp). Fire opal (1000 gp). Moss agate (10 gp). Tiger eye turquoise (10 gp). Black pearl (400 gp). Smoky quartz (20 gp). Carnelian (20 gp).


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, blue, dusty cloak, and is pretty ugly. He has styled his chestnut hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Merihim grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Flaws: Ugly, Depressed, Impulsive. Bonds: Adventurer, Religious, In love. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Merihim Horror, Male Tiefling Paladin 4
Medium (6'6") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 12 (+1)16 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. Chrysoprase (70 gp). Peridot (70 gp). Moss agate (11 gp). Violet garnet (500 gp).


Social Check DCs


Bundrigo Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His red hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bundrigo took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content.

Flaws: Ugly, Disease, Mundane. Bonds: Poor, Immigrant, Nature. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Bundrigo Reedfellow, Male Halfling Commoner 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp. Coral (40 gp).


Social Check DCs


Kiirith Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his rusty crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Kiirith is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur, Extrovert. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Kiirith Kerrhylon, Male Dragonborn Ranger 5
Medium (6'4") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 13
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp.


Social Check DCs

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