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NPC Generator

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Advanced [show]


Gimble Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his long chestnut hair kept up in a rat tail. He has a dull look in his amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is a Deep Scion in disguise. Gimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Knight

Voice: German accent

Attributes [hide]

Gimble Bafflestone, Male Gnome Expert 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 cp. Deep green spinel (110 gp). Hematite (6 gp). Coral (110 gp). 1 Average lock. 1 Healer’s kit. 1 Spyglass.


Social Check DCs


Zook Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his hand crossbow. He has moderate length red hair. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Flaws: Cynical. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Zook Nopenstallen, Male Gnome Sorcerer 8
Small (3'7") Gnome, Lawful Good (CR 8)
Armor Class 14
Hit Points 53 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 500 gp. Rock crystal (50 gp). Star ruby (900 gp). Moss agate (16 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is matted, messy, and big. He wears a mask on his face.

Personality: Simon wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Disciplined, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Simon Anderton, Male Human Rogue 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Goblin, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Berrian Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. He has moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Recently the stress of being a Locksmith has made it difficult for him to sleep.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he'd like to take his coworkers down a peg

Flaws: Disease, Insomniac. Bonds: Immigrant, Job, Enemies. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Berrian Ofandrus, Male Elf Barbarian 2
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal, Druidic
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 360 gp. Brass mug with jade inlays (100 gp).


Social Check DCs

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