Zûgor Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long golden hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Zûgor was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent mother
Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Aquan, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Raymond Nibley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right leg appears badly burned and disfigured. His silver hair is drawn into a tight pony tail with a cross scrunchie. He has a dull look in his violet eyes.
Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Barrister, who enjoyed hunting, Raymond was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 200 sp.
Euron Twist, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is blue and curly. His red eyes peer out from beneath his top brown hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. After months of barely getting by, Euron managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Slave, Criminal record. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 47 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 11000 sp. Jasper (40 gp). Rock crystal (40 gp). Moonstone (40 gp). Zircon (40 gp). Jade (150 gp). Blue quartz (10 gp). Jade (150 gp). Rhodochrosite (10 gp). 1 Minor magic item.
Srorthen Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length scarlet crest. His eyes, though not visible through his cowl, are red.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Religious. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 120 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


