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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aldous Beverly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple grey robe with white stripes complete with hood. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his sister before him, after school he went straight into learning to become a Unemployed. He used his abilities to travel the world and help people.

Motivation: He's in love; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Aldous Beverly, Male Human Adept 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp. White pearl (90 gp).


Social Check DCs


Fargas Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His golden hair has been sun bleached extensively. His eyes are green and catlike.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Miller, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic. Flaws: Addict, Disease. Bonds: Poor, Enemies, Job. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Fargas Shadowquick, Male Halfling Paladin 12
Small (2'11") Halfling, Neutral Good (CR 12)
Armor Class 15
Hit Points 82 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 3d10-2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 400 pp. Chalcedony (80 gp). Fire opal (800 gp). Amethyst (60 gp). Zircon (80 gp). Bloodstone (80 gp). Black pearl (1000 gp). Rock crystal (80 gp). Rhodochrosite (10 gp).


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Junk Dealer.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy, Fearful. Bonds: Adventurer, Job. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Anselm Winthrop, Male Human Paladin 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Anverth Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears grey leather gloves, a grey jacket, and tight pants. His silver hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: Anverth was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his absent father.

Flaws: Ugly. Bonds: Adventurer, Military, Family, Criminal record. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Anverth Scheppen, Male Gnome Barbarian 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 18 (+4)18 (+4)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp.


Social Check DCs

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