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NPC Generator

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Advanced [show]


Ahrim Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Painter. He has no hair. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Ahrim's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. His childhood dream was to be a Farmer, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and expand his business

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Ahrim Rumor, Male Tiefling Fighter 1
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Tarhun Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length bronze crest. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Tarhun grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and regain custody of his son

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Tarhun Chumbyxirinnish, Male Dragonborn Monk 12
Medium (6'4") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 91 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 2000 gp. Peridot (50 gp). Silver pearl (80 gp). Deep blue spinel (900 gp). Violet garnet (900 gp).


Social Check DCs


Nirgel Fright, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. He keeps his silver hair in a flapper bob. His thin eyebrows rest above his beady red eyes.

Personality: Overbrimming with self-confidence, Nirgel isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. Nirgel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Nirgel Fright, Male Tiefling Paladin 10
Medium (6'10") Tiefling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 43 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +5, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1600 gp. Zircon (30 gp).


Social Check DCs


Theodoric Hamilton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Joker, Fighting. Bonds: Religious, Nature, Rich. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Theodoric Hamilton, Male Human Fighter 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp. 1 Masterwork Light steel shield.


Social Check DCs

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