Dalgal Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light green in addition to tight pants, and sports empty pouches on his belt. His hair is auburn, silky, and of moderate length. His gray eyes peer out from beneath his top green hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dalgal took refuge in the old dungeon and found the beat up longbow and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To be a Brewer again; and to end his boredom
Ideals: Logical. Flaws: Mundane, Secretive. Bonds: Attractive, Nature, Job. Occupation: Baker
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 110 pp.
Dustin Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a blue and tan robe with the hood down. With a patchy silver beard and wild silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and retire the richest man in the north
Ideals: Optimist, Entrepeneur. Flaws: Impulsive, Fearful. Bonds: Attractive. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp.
Bundrigo TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears green trousers with white and pastel striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His white hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born in a small mountains village. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by orcs. Bundrigo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Many orcs want him driven away.
Flaws: Ugly, Mundane. Bonds: Enemies, Nature, Slave. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 30000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). 1 Minor magic item.
Shifting On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His fur is cut close to his head. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying brother.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Opinionated, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 12 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!