Pallabar Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has done his best to style his golden hair to look like a famous performer. His blue eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his father was called into army service. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Athletic. Flaws: Insomniac, Insane. Bonds: Adventurer, Military. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Zepar Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'11", this man dresses well, typically a more casual-formal manner. His hair is short and blue. His silver eyes peer out from beneath his small white hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.
Motivation: He feels threatened by others.
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 89 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. 1 Medium magic item.
Dûgz Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears a tan armored body suit, with a simple green line shooting up and back down. His silver hair is lengthy. He has blue eyes and a tan hat with a green feather.
Personality: Dûgz wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Disciplined. Flaws: Fearful, Ugly. Bonds: Family. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2200 sp. Sardonyx (20 gp). Red-brown spinel (70 gp).
Valafar Principle, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.
Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a necromancer, Valafar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He became a Bellfounder soon after.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Extrovert. Bonds: Religious, Mentor, Job. Occupation: Bellfounder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp.
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