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NPC Generator

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Advanced [show]


Zunn Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His head has been shaved. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Flaws: Ugly, Shy, Insane, Mundane. Bonds: Criminal record. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Zunn Marleigh, Male Half-Orc Monk 1
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 300 sp.


Social Check DCs


Einkil Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His hair is long and blonde with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them

History: He was born on a small isolated farm. Einkil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.

Motivation: Dwarven compassion; and he would like to get married and retire

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Attractive, Nature, Has a crush. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Einkil Rumnaheim, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 310 gp.


Social Check DCs


Traubon Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His fierce amber eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Performer, Traubon learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Optimist. Bonds: Adventurer, Job, Attractive. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Traubon Bofdann, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean white cloak covering his clean studded leather. His fur is orange, silky, and of moderate length. His half smiles and yellow eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Shipwright and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father; and doesn't want to be a shipwright and was forced into it by his family

Flaws: Shy. Bonds: Attractive, Adventurer, Family, Job. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Aristocrat 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 100 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)15 (+2) 14 (+2)19 (+4)
Skills Performance +8, Persuasion +8
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1300 gp. Silver comb with moonstones (700 gp). Jeweled anklet (4000 gp). A roughly beaten golden orb (130 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver comb with moonstones (700 gp).


Social Check DCs

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