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NPC Generator

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Advanced [show]


Ombul Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He keeps his long brown hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Ombul embodies much of what other species detest in the Halflings. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Lamia in disguise. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Ombul and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Ombul Shadowquick, Male Halfling Sorcerer 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp. 1 Thunderstones.


Social Check DCs


Senteq Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears baggy grey pantaloons and a brown scarf. His tied-back hair is golden. His eyes are brown and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born to a pair of adventurers, Senteq grew up listening to his father's many stories. Senteq abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's since become an addict/alcoholic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and gnomish compassion

Flaws: Antagonistic, Racist, Addict, Greedy. Bonds: Adventurer. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Senteq Folkor, Male Gnome Paladin 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Nirgel Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly shields and greatswords. His white hair is heavily combed to the left. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nirgel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nirgel. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Rich, Criminal record. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Nirgel Serenity, Male Tiefling Adept 7
Medium (6'1") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing violet shirts, loose pants, and blazers most of the time. His white hair is drawn into a tight pony tail with a card scrunchie. His blue eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 6 years old his parents immigrated from the west. Like his father and his sister before him, after school he went straight into learning to become a Bellfounder. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and expand his business

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Hamil Wiseacre, Male Halfling Warrior 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Undercommon, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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