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NPC Generator

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Advanced [show]


Conrad Southey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a violet scarf. He carries with him a set of hand crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is silver and very short. His blue eyes peer out from beneath his feathered pastel hat.

Personality: He has always had a great fascination with Human culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Bookbinder, but he got bored and became a Banker. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting. Flaws: Racist. Bonds: Family, Rich, Job. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Conrad Southey, Male Human Rogue 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)11 (+0) 17 (+3)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arannis Nailo, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He typically wears brown cloth garments or leather armor. His hair is silver and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His father raised him in a mountain cabin. After coming to the age of reason, Arannis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Arannis Nailo, Male Elf Commoner 10
Medium (4'10") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)15 (+2) 12 (+1)18 (+4)
Skills Investigation +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2000 gp. Moss agate (15 gp). Azurite (15 gp). Golden yellow topaz (1200 gp). Rhodochrosite (15 gp). Deep blue spinel (1200 gp). Blue sapphire (400 gp). Violet garnet (1200 gp).


Social Check DCs


Gerard Harrington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is brown and very short. His eyes are brown and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: To get a good night's sleep; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Philantrophist, Optimist, Logical. Flaws: Insomniac. Bonds: Family. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Gerard Harrington, Male Human Bard 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gunter Presley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He has wavy black hair. His amber eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Cynical, Impulsive, Fearful. Bonds: Nature. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Gunter Presley, Male Human Warrior 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp.


Social Check DCs

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