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NPC Generator

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Advanced [show]


William Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a white armored body suit, with a simple blue line shooting up and back down. His silver hair is singed and shortened. His eyes are blue and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He uses divination through singing.

History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted druidic powers by his dying sister.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

William Kelsey, Male Human Barbarian 11
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 108 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2600 gp. A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (600 gp). A small bag of saffron. (20 gp). Gold and topaz bottle stopper cork (300 gp). Golden circlet with four aquamarines (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Gale Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long yellow fur is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Gardener and was forced into it by his family.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Gale Moon, Male Tabaxi Commoner 4
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. Moonstone (80 gp). Tiger eye turquoise (8 gp). 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Healer’s kit. 1 Good lock.


Social Check DCs


Thamuz Open, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform. He carries with him a set of greataxes on his belt, each one with a emerald on the hilt. His dark red hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: Thamuz was born in the south. At a young age he loved to build and create. Through the years after Thamuz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thamuz's mother didn't care for him much, and the feeling was mutual. He struck the Fortune-teller job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Job. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Thamuz Open, Male Tiefling Cleric 1
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 160 gp.


Social Check DCs


Naal Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is bristling with hidden weapons, mostly pickaxes and shortbows. His long chestnut hair is drawn into a two foot long braid. He has brown eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: When he was but 4 years old his parents immigrated from the north. He was an apprentice working in his father's forge. Recently he has begun working with bootleggers and crooks.

Motivation: Sabotage a competitor; and he has decided he is irredeemable

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Naal Galanodel, Male Elf Barbarian 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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