Ahrim Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears a brown costume with the symbols of the sun god on his torso. His clothes are grease stained in places. His hair is short and chestnut. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. After a long history of fighting, Ahrim and his spouse have recently divorced.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Sapphire pendant on gold chain (700 gp). Old masterpiece painting (2400 gp).
Geoffrey Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears tan trousers with green and brown striped suspenders. He wears various colorful collared shirts. His silver hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 8 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and someone believes him a fraud
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Breastplate.
Orthog Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a blue scarf. He has no hair. His eyes, though not visible through his cowl, are green.
Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Orthog was left his father's suit of armor and trained in its use and care. He was granted necromantic powers by his dying sister.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels threatened by others
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Military, Criminal record. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 62 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1200 gp.
Oriax Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears baggy grey pantaloons and a white scarf. He is muscular with a powerful set of arms. His chestnut hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.
Motivation: To reunite with his old friends; and a rival would like him out of the picture
Ideals: Justice, Artistic, Athletic. Bonds: Criminal record, Adventurer. Occupation: Scribe
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
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