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NPC Generator

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Advanced [show]


Donaar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a grey vest and prefers red and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His top hat is riddled with cuts and holes. His gold eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich eastern family. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Donaar Jerynomonis, Male Dragonborn Adept 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 14 (+2)18 (+4)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. 1 Superior lock.


Social Check DCs


Cockaby Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His hair is short and silver. This green eyed easterner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a wizard, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cockaby took refuge in the ruined castle and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well.

Flaws: Shy. Bonds: Attractive, Family, Mentor, Nature. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Cockaby Gobblefirn, Male Gnome Commoner 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Celestial, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs


Naal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is red and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Naal has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and money/treasure

Flaws: Antagonistic, Disease, Fearful. Bonds: Religious, Rich. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Naal Ofandrus, Male Elf Wizard 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 230 gp. Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Manfred Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His hair is short and auburn. His eyes are green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.

History: Manfred was born with his mother's beautiful face. Manfred was born on a far southern forest where he grew up under the tutelage of his mother, an expert Dilettante. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To clean up the streets; and to protect his home

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant, In love, Guardian. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Manfred Dryden, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 14
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs

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