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NPC Generator

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Lvl.
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Seed

Advanced [show]


Everard Colton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his monstrous two handed axe. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying black hair a little too much giving a sharp black color. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Apothecary. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Everard was born in the east. At a young age he loved to build and create. His martial abilities were realized during a raid on his village. He struck the Apothecary job and began his own company from there.

Motivation: To be a Farmer again; and expand his business

Ideals: Gifted, Persistence. Bonds: Slave, Job. Occupation: Apothecary

Voice: Low range voice

Attributes [hide]

Everard Colton, Male Human Sorcerer 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Emerald Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy grey pantaloons and a green scarf. He sports a flattop fur cut. His ears are large.

Personality: This man loves painting and to teach people painting more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Assassin, who enjoyed hunting, Emerald was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Emerald Of Wine, Male Tabaxi Cleric 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 8 (-1)13 (+1)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp. Golden yellow topaz (500 gp). Malachite (11 gp). Violet garnet (500 gp). 2 Smokesticks.


Social Check DCs


Carrie Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. With bright golden hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast mountains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: PTSD. Bonds: Immigrant, Religious, Nature. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Carrie Ray, Male Half-Elf Expert 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 14
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. Silver pearl (160 gp). Sard (80 gp). Violet garnet (900 gp). Pink pearl (160 gp).


Social Check DCs


Brottor Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. His golden hair is styled in orderly dreadlocks. He has green eyes and a tan hat with a black feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.

History: Gifted from a young age, Brottor studied abroad. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to protect his home

Ideals: Gifted, Entrepeneur. Flaws: Terse. Bonds: Rich, Guardian. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Brottor Stoutale, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 20 (+5)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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