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Advanced [show]


Faran Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow top hat and yellow clothes. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.

History: Faran was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Sellsword. He struck the Sellsword job and began his own company from there.

Motivation: He loathes his own lifestyle; and to reunite with his absent mother

Ideals: Opinionated. Flaws: Addict, Depressed. Bonds: Family, Job. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Faran Brushgather, Male Halfling Sorcerer 5
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 800 gp. Alexandrite (1500 gp). 1 Masterwork Common Melee.


Social Check DCs


Wiggens Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this western man likes to wear ponchos typically of a light black in addition to tight pants. His hair is black and very short. His amber eyes dart from person to person.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Athletic, Logical, Fighting. Flaws: Racist, Mundane. Bonds: Rich. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Wiggens Nopenstallen, Male Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Auran, Ignan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Rangrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of greatswords on his belt, each one with a amethyst on the hilt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Rangrim grew up listening to his father's many stories. Through the years after Rangrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rangrim's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Rangrim Silverstone, Male Dwarf Adept 4
Medium (4'5") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 14 (+2)17 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. Rich purple corundum (500 gp). Red garnet (160 gp). Rhodochrosite (5 gp). White pearl (160 gp).


Social Check DCs


Quarion Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports grey clothing, slightly heavier than average wear. His hair is blonde and curly. His hazel eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Fighting, Persistence. Bonds: Criminal record, Job, Military. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Quarion Arnuanna, Male Elf Wizard 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)11 (+0) 10 (+0)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 220 gp.


Social Check DCs

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