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NPC Generator

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Advanced [show]


Geoffrey Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His skin is flawless and his green eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Gifted, Fighting. Bonds: Attractive, Adventurer, Slave. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Geoffrey Solvenstein, Male Half-Elf Paladin 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Naal Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His white hair is braided into rings. His green eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Naal Arnuanna, Male Half-Elf Monk 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 9 (-1)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 pp. Malachite (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tree Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His fur is greying and his face has many wrinkles. His thin eyebrows rest above his beady copper eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Tree Plume, Male Tabaxi Warlock 1
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 10 (+0)16 (+3) 10 (+0)11 (+0)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 140 gp. 1 Superior lock.


Social Check DCs


Oriax Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He is physically well-built. He has no hair. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Oriax Heal, Male Tiefling Commoner 3
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 15 (+2)20 (+5)
Skills History +4, Performance +7
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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