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NPC Generator

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Advanced [show]


Adrex Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His rusty crest is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: Adrex lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well.

Ideals: Justice, Gifted. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Adrex Ebynichtomonis, Male Dragonborn Warlock 11
Medium (6'7") Dragonborn, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Religion +5, Stealth +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 60 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).


Social Check DCs


Adam Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He has no hair. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to find somewhere to settle down

Flaws: Ugly, Disease, Shy, Mundane. Bonds: Rich. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Adam Van Es, Male Human Fighter 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)18 (+4) 14 (+2)9 (-1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Gnome, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 3 Smokesticks.


Social Check DCs


Warryn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. With bright chestnut hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Warryn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Dyer mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Warryn Oomtrowl, Male Gnome Ranger 12
Small (3'4") Gnome, Chaotic Good (CR 12)
Armor Class 13
Hit Points 62 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Goblin, Auran
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 300 pp. Tiger eye turquoise (4 gp). Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs


Erky Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern man, he typically wears red cloth garments or leather armor. His golden hair and beard is wavy and long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a desert tribe. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Erky Albaratie, Male Gnome Cleric 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 15 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Ignan, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. Deep green spinel (40 gp). Citrine (20 gp). Jasper (20 gp). Eye agate (11 gp). 1 Minor magic item.


Social Check DCs

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