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NPC Generator

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Advanced [show]


Cloud Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to hide his balding. His amber eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. Cloud abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Flaws: Shy, Impulsive. Bonds: Military, Adventurer, Job. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Cloud Running, Male Tabaxi Adept 12
Medium (6'2") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 52 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)14 (+2) 9 (-1)17 (+3)
Skills Intimidation +7, Nature +6
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp.


Social Check DCs


Naal Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Naal's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Sailor soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Impeccable, Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Naal Qualanthri, Male Elf Sorcerer 2
Medium (4'11") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1800 sp.


Social Check DCs


Merihim Weary, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large tan mantle and cape that has been intricately interwoven into his yellow robe. His brown hair is matted, messy, and big. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Ugly, Depressed. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Merihim Weary, Male Tiefling Druid 4
Medium (6'7") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp.


Social Check DCs


Eberk Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy black beard and wild black hair. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Weaver in town.

History: Sold as a small child to a brothel owner, Eberk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off his debts; and to be a bowyer again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Debt. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Eberk Foamtankard, Male Dwarf Commoner 4
Medium (3'11") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 18 (+4)12 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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