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Advanced [show]


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He keeps his brown fur in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Two Llamas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Ranger 5
Medium (5'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Sammal Trust, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is smooth and relatively long. His red unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a wizard, Sammal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Mentor, Slave. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Sammal Trust, Male Tiefling Adept 9
Medium (5'6") Tiefling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Infernal, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 2000 gp. Jeweled anklet (2000 gp). A delicate brass dragon egg (60 gp). 1 Minor magic item.


Social Check DCs


Five Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a green coat over a violet low-cut shirt, and a broad hat upon his head, and sports empty pouches on his belt. He wears a broad hat to cover his moderate length brown fur. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Five was born in the west. At a young age he loved to build and create. He has had some formal singing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of goblins.

Ideals: Gifted, Persistence, Artistic. Flaws: Ugly, Antagonistic. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Five Timber, Male Tabaxi Adept 9
Medium (5'6") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 1900 gp.


Social Check DCs


Azzakh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white crest is lengthy and is close to two feet long. His half smiles and red eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a crush on the local Fletcher; and wants to have a good time and be beloved

Ideals: Entrepeneur. Flaws: Sensitive, Hedonist. Bonds: Poor, Attractive. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Azzakh Beryntolthropal, Male Dragonborn Wizard 9
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 26 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 17 (+3)18 (+4)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1100 gp. Chrysoprase (20 gp). Golden yellow topaz (400 gp). Eye agate (14 gp). Blue quartz (14 gp).


Social Check DCs

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