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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Don Ryley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Knight uniform. His white hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Don was born the youngest of three triplets. He worked as a nervous Knight and found it very stressful. He has drifted from career to career and currently works as a Knight.

Motivation: Expand his business.

Flaws: Impulsive, Antagonistic. Bonds: Job, Family. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Don Ryley, Male Human Ranger 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp. Coral (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


William Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tight fitting black shirt and pants. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: William lived on a farm with his father, near the main road leading to a nearby town. William was born on a far eastern forest where he grew up under the tutelage of his father, an expert Baker. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Justice. Flaws: Racist. Bonds: Family, Immigrant, Adventurer. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

William Cooper, Male Human Druid 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp.


Social Check DCs


Anselm Rylan, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting green shirt and pants. He has a penchant for wearing a ring with an oversized amber on his right hand. His moppish white hair is in a traditional bowl cut. He has green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and doesn't want to be a carpenter and was forced into it by his family

Bonds: Rich, Nature, Slave, Family, Adventurer. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

Anselm Rylan, Male Human Aristocrat 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Red garnet (40 gp).


Social Check DCs


Arannis Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Arannis was born with his father's beautiful face. He was an apprentice working in his father's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business; and he seems to be bored by most things

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Attractive, Job. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Arannis Plemens, Male Half-Elf Cleric 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Celestial, Abyssal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp. Brass mug with jade inlays (100 gp).


Social Check DCs

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