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NPC Generator

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Advanced [show]


Cockaby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'5". He is wearing a long, violet cloak. His white hair is slicked back into a classic pompadour. His half smiles and brown eyes are beguiling and draw you in.

Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with vampirism at a very young age, Cockaby has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Gnomish people; and he seems to be bored by most things

Ideals: Justice, Logical. Flaws: Disease, Mundane, Racist. Bonds: Attractive. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Cockaby Murnig, Male Gnome Wizard 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)12 (+1) 16 (+3)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Flask Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His fur is orange and very short. His eyes are hazel and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fortune-teller soon after.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Impulsive. Bonds: Religious, Job. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Flask Of Winter, Male Tabaxi Warrior 2
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Holg Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the south. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Professionalism. Bonds: Military. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Holg Fidget, Male Half-Orc Adept 11
Medium (6'5") Half-Orc, Lawful Evil (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 500 gp. Deep blue spinel (1500 gp). Moss agate (16 gp). Obsidian (16 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.


Social Check DCs


Dûsh Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in white turtlenecks beneath a blue coat with yellow slacks. His hair is long and silver with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Miller. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new miller responsibilities is difficult

Flaws: Shy. Bonds: Poor, Attractive, Job, Religious. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Dûsh Harrington, Male Half-Orc Adept 6
Medium (6'9") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 5000 sp.


Social Check DCs

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