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NPC Generator

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Advanced [show]


Dondon Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His silver hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Adventurer, Military. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Dondon Whispermouse, Male Halfling Sorcerer 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. Bloodstone (20 gp).


Social Check DCs


Kite In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His deerstalker hat is riddled with cuts and holes. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.

History: He got into the Animal Trainer business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Flaws: Ugly, Depressed, Addict. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Kite In Woods, Male Tabaxi Adept 3
Medium (6'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Disguise kit. 1 Climber’s kit.


Social Check DCs


Aust Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. He keeps his long white hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a brothel owner, Aust was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He now spends his time doing works of charity.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist. Bonds: Slave, Guardian, Mentor, Immigrant. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Aust Eathalena, Male Elf Expert 13
Medium (4'8") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 37 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 15 (+2)9 (-1)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +3

Possessions: 900 pp. Golden yellow topaz (900 gp). Blue sapphire (800 gp). Emerald (800 gp). Azurite (13 gp). Azurite (13 gp). Brown-green garnet (90 gp). Azurite (13 gp). Tourmaline (90 gp). Malachite (13 gp). Blue diamond (6000 gp). 1 Medium magic item.


Social Check DCs


Zook Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He is portly but not overly obese. He wears a colorful flower in his red hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Server, who enjoyed hunting, Zook was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south; and he has decided he is irredeemable

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Nature, Immigrant. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Zook Fapplestamp, Male Gnome Ranger 7
Small (3'7") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 16 (+3)18 (+4)
Skills Athletics +5, Persuasion +7
Senses Passive Perception 13
Languages Common, Gnome, Terran, Infernal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. Old masterpiece painting (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). 1 Minor magic item.


Social Check DCs

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