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NPC Generator

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Advanced [show]


Wiggan Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. His silver hair and beard is wavy and long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Wiggan's first love is himself. His second love is also himself. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered painting. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Baker, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Wiggan Tealeaf, Male Halfling Fighter 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 16
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 200 sp. Chalcedony (60 gp).


Social Check DCs


Cimer Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He keeps his blue hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Entrepeneur. Bonds: Poor, Job, Religious, Mentor, Enemies. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Cimer Serenity, Male Tiefling Rogue 6
Medium (5'7") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Draconic, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Chalcedony (60 gp). Blue sapphire (1400 gp).


Social Check DCs


Great Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white fur. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. He has dyed his greying white fur a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Immigrant, Rich. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Great Timber, Male Tabaxi Adept 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)12 (+1) 11 (+0)18 (+4)
Skills Athletics +7, Investigation +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: A roughly beaten golden orb (160 gp). Solid gold idol (300 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is cut short. His skin is flawless and his green eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a wizard, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fargrim's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Mentor. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fargrim Brawnanvil, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp.


Social Check DCs

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