Trail On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His gray fur is lengthy and is close to two feet long. His blue eyes dart from person to person.
Personality: This man loves singing and to teach people singing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Glassblower, Trail learned a great deal about his mother's area of expertise. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He then took over the family business and is one of the better Glassblower for hire.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and further expansion of business
Ideals: Artistic, Joker, Gifted. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 109 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Halfling, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He wears his beige fur down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Leaf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.
Motivation: Further expansion of business.
Ideals: Optimist, Persistence. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item.
Bundrigo Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'10" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left leg appears badly burned and disfigured. With bright chestnut hair and a scraggly beard. His amber eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better world.
Motivation: He is terrified, and will act out of fear.
Flaws: Fearful. Bonds: Adventurer, Military. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp.
Nithther Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his black robe and has his spear always slung over his shoulder. His red crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Nithther hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. He struck the Sculptor job and began his own company from there.
Motivation: Expand his business; and wants his loneliness to end
Ideals: Artistic. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp. Amber (150 gp).
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