Koeth Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He is bald on top and has large brown tufts of hair around his ears. His face is scarred and worn.
Personality: He has always had a great fascination with Elven culture. He can't help but pocket interesting objects he comes across
History: Koeth lived on a farm with his father, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Criminal record, Family. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Harvest In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Harvest isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the west. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: Expand his business; and to be a soapmaker again
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Mayor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Goblin, Aquan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. Brass mug with jade inlays (300 gp). A roughly beaten golden orb (120 gp).
Qualen Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy auburn hair. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Qualen is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in a small mountains village. He struck it rich when he found rare goods in large quantities. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and to reunite with his absent mother
Flaws: Emotional, Depressed. Bonds: Family, Nature, Rich. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 pp.
Garl Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His red hair is heavily combed to the right. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with dancing.
History: Garl was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He has had some formal dancing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Immigrant. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 5)
Armor Class 11
Hit Points 7 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 2000 sp.
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