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NPC Generator

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Advanced [show]


Karash Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His hair is black and curly. His gray eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Karash was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he would like to get married and retire

Flaws: Shy. Bonds: Military, Poor, Has a crush, Criminal record. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Karash Marley, Male Half-Orc Sorcerer 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 46 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 1100 gp.


Social Check DCs


Gomory Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan tunic with green highlights, and long yellow pants that bunch up around his shoes. His hair is chestnut and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north. Like his father and his brother before him, after school he went straight into learning to become a Slave Trader. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Extrovert. Bonds: Slave, Immigrant, Job, Family. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Carlyle, Male Human Bard 2
Medium (5'3") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 110 gp.


Social Check DCs


Emerald Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black fur is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He invites people to come help in his community garden.

History: Emerald was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Carter. He now owns his own business.

Motivation: Expand his business.

Ideals: Disciplined, Philantrophist. Flaws: Addict. Bonds: Job. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Emerald Thunder, Male Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 11 (+0)16 (+3) 8 (-1)11 (+0)
Skills Athletics +5, Investigation +5
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan, Giant
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 90 gp.


Social Check DCs


Modean Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries ceremonial daggers. His purple hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. He has all his life been fascinated with painting.

History: Modean was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Family, Mentor. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Modean Heal, Male Tiefling Expert 1
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)18 (+4)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Deep green spinel (60 gp).


Social Check DCs

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