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NPC Generator

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Advanced [show]


Druuk Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean brown cloak covering his clean studded leather. He has a long brown beard with little hanging trinkets. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Ideals: Gifted. Flaws: Ugly, Addict, Terse, Disease. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Druuk Yardley, Male Half-Orc Expert 10
Medium (6'10") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Athletics +5, History +6
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +6

Possessions: 900 gp. Freshwater pearl (9 gp). Fire opal (600 gp). Smoky quartz (20 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered scimitar and tarnished hammer as well. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Junk Dealer, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: To protect his home.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Morkral Holderhek, Male Dwarf Aristocrat 9
Medium (4'5") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Performance +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: Sardonyx (80 gp). Blue star sapphire (1300 gp). Fiery yellow corundum (1300 gp). Chrysoprase (80 gp). Rhodochrosite (16 gp). Citrine (80 gp). Aquamarine (600 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Zepar Flair, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and silver. His eyes are likewise white.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small island village. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He was granted divine powers by his dying sister.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Zepar Flair, Male Tiefling Commoner 8
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 56 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 19 (+4)19 (+4) 17 (+3)17 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Draconic, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered brown stockings. He is physically well-built. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.

Personality: Rael is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Entrepeneur, Impeccable. Flaws: Depressed, PTSD. Bonds: Rich. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Rael Fidget, Male Half-Elf Sorcerer 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 380 gp. Chrysoberyl (70 gp). Eye agate (4 gp). Red spinel (70 gp).


Social Check DCs

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