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NPC Generator

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Advanced [show]


Merihim Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Fortune-teller uniform. His hair is cut close to his head. He has several tiny amethyst earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Fortune-teller, Merihim learned a great deal about his father's area of expertise. After coming to the age of reason, Merihim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Further expansion of business.

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Merihim Dignity, Male Tiefling Rogue 8
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills Insight +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Norûk Stansfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy auburn beard and wild auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and to get a good night's sleep

Flaws: Insomniac, Depressed, Addict. Bonds: Poor. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Norûk Stansfield, Male Half-Orc Paladin 1
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 17 (+3)15 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc, Infernal, Ignan
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp.


Social Check DCs


Ernest Garfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Ernest was born the youngest of three triplets. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Addict, Depressed. Bonds: Family. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Garfield, Male Human Warlock 10
Medium (5'7") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 84 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Insight +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His rusty crest is matted, messy, and big. His red eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Bharash is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: To unite with his brother; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Bharash Fharngnarthnost, Male Dragonborn Aristocrat 8
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)13 (+1) 16 (+3)10 (+0) 9 (-1)17 (+3)
Skills Intimidation +6, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 2d10+5, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1100 gp.


Social Check DCs

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